WebI love irregular grid in Townscaper and decided to make a game with it. Here is the first game devlog, plus explaining how to procedurally generate such grids. Made with Godot, but can be applied in Unity as well. 93 7 7 comments Best Add a Comment RosenrothGG • 2 yr. ago That's a cool dev log! WebTownscaper’s rendering style in WebGL November 1, 2024 Javascript Read more OneShader After creating Turtletoy, it was easy to create a second toy website: Oneshader. OneShader is an online tool for creating and sharing …
Oskar Stålberg (@OskSta) / Twitter
WebMar 11, 2024 · Townscaper is an experimental passion project. More of a toy than a game. Pick colors from the palette, plop down colored blocks of house on the irregular grid, and watch Townscaper's underlying algorithm … WebAug 3, 2024 · Store Page. Townscaper. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Townscaper > Guides > Ross's Guides. 326 ratings. [WIP] A … react.js + golang + postgresql
Import Townscaper models into Unity with shaders that …
WebAug 3, 2024 · The grid is the framework upon which you build any structures in Townscaper. Every town has a different grid which moves if you place structures near the edge of the current grid space. there is a maximum size for the grid however, shown below with platforms as size reference. Grid Segment Size WebAug 27, 2024 · With clever colour usage, you can give each neighbourhood a unique feel. My largest town, for example, features a sprawling, pristine marble tower extending tendril … WebApr 6, 2024 · Townscaper, the procedural town-building toy, has been a huge indie success story. I explain how the game can generate towns so easier and gain further insights thanks to my interviewing its creator Oskar Stalberg. ' AI and Games' is a crowdfunded YouTube series that explores research and applications of artificial intelligence in video games ... react.js + scss