Splet18. apr. 2024 · kbaleem wrote: How do you make sprite 1 touch sprite 2 and then sprite 2 disappears. A little bit of thought and you can modify the script shown above. Broadcast … SpletIn the above code we are placing the sprite at the center of the screen by dividing the width and height in half. The result is shown in the screenshot below: Now, that we have placed …
cocos2d-x sprite touch event run action · GitHub
Spletcocos2d::Director::getInstance ()->getEventDispatcher ()->addEventListenerWithFixedPriority (listener, 30); to _eventDispatcher … Splet06. okt. 2014 · Changing the way a sprite ( or any Node ) is positioned is extremely simple in Cocos2d-x. This is done using something called an Anchor Point. Simply change the … balai benih padi subang
How to drag a sprite in cocos2d-x Techbirds - Techbirds
Splet06. okt. 2014 · Therefore, if you want to position the sprite using it’s mid point, you would instead do: sprite->setAnchorPoint(Vec2(0.5, 0.5)); Another important concept to be aware of is a sprite’s positioning is relative to it’s parent. Up until now our sprite’s parent was our layer, let’s look at an example with a different Node as a parent. Splet02. dec. 2014 · TOUCH_ONE_BY_ONE, swallowTouches: true, onTouchBegan: function (touch, event) {var target = event. getCurrentTarget (); var locationInNode = target. … Splet29. jan. 2024 · In the Blocks Editor there is a separate Any Component section, or look in the Right Click menu of a Sprite.TouchDown Event for the Make Generic option. Tetrimino January 29, 2024, 7:13pm #5 I tried but the return “component” is a meaningless font, not the component name ABG January 29, 2024, 7:13pm #6 balai benih ikan cibiru