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Sharkin (5e Race) - D&D Wiki
Webb22 jan. 2024 · Mounting and Dismounting. Once during your move, you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half your speed. For example, if your speed is 30 feet, you must spend 15 feet of movement to mount a horse. WebbMorning all! Dove-tailing off my Sahuagin Mutation monsters from last week, I had a couple requests here and on the Discord server to create a Sahuagin PC race (and I've always wanted to!). Of course, I had to include my Sekolin (Shark-people!) as a subrace, as well as the four-armed mutation and the compelling Malenti (Sea Elf impostors).. If you enjoy my … martellaro marble \\u0026 granite
Sea creature names - Fantasy name generators
Webb7 feb. 2024 · Owlin Abilities In DnD 5e. The beautiful wings sprouting from the shoulders of Owlins grant them the ability to fly swiftly and quietly overhead, but only when they're wearing light or no armor. Their flying speed is equal to their walking speed, which is 30ft. Their feathers also muffle their movements, making them naturals for stealthy ... WebbFör 1 dag sedan · They’re fin-ished. Investor and “Shark Tank” star Barbara Corcoran, 74, is under fire for a resurfaced clip showing her declaring that she loves to fire employees — while the US continues ... WebbPack Tactics: The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated. Water … martella sheridan